An Interactive Novel

Perpetūra

Three women. Three centuries. One feeling they cannot name.
Before We Begin
Stories
Codex
About
Features
✦ Five interconnected stories spanning four centuries, each playable independently
✦ A throughline system where shared chapters shift in tone depending on your path
✦ A codex that unlocks fragments, letters, and objects as you play — pieces of a larger mystery that connects all five stories
✦ A mystery beneath the romance. The unnamed feeling is not a metaphor. It has an origin. You will discover it across playthroughs.
✦ Approximately 2–3 hours per story. 10–15 hours for all five.
What to Expect

A slow burn. First-person prose written in past tense with the restraint of literary fiction. No sprites. No CGs. No stat screens. Just words, choices, and the space between them.

Each story has 3–5 routes: mostly romance paths and one solo path where the protagonist chooses herself. The solo path is not a bad ending. It is a genuine resolution — as complete and emotionally honest as any romance.

Your choices accumulate quietly. The story watches what you're drawn to, and the world shifts around your attention. By the midpoint, your route is set. By the end, the choices are yours alone.

Currently Available

Hyunjae — set in Joseon Dynasty Korea, 1742. A noblewoman who manages the world through social precision meets a painter who sees underneath her arrangement and a stranger whose questions are too precise for grief.

Coming Soon

More stories are in development. Each one stands alone as a complete romance — and together, they reveal something larger.

Content Notes

Literary romance with emotional and physical intimacy. Themes include identity, grief, self-discovery, and the cost of performance. Suitable for ages 16+.

Credits

Created by Lacunae

Story, dialogue, and code are written with AI assistance (Claude by Anthropic). All original creative direction, characters, world-building, and narrative design by the creator.

A Note on AI

This project was co-created with AI. The story concepts, characters, emotional arcs, and creative vision are human. The prose, code, and iteration were developed in collaboration with Claude.

We believe in transparency about this process. The result is something neither human nor AI could have made alone.

How to Share Feedback

Your feedback helps shape the game. Whether it's a bug, a suggestion, or something that moved you — we want to hear it.

✦ From the main menu — tap Feedback & Bug Reports at the bottom
✦ From the stories, codex, or prologue screens — the same button appears at the bottom of each screen
✦ While reading a story — tap the feather icon in the top-right corner
What You Can Report
Feedback — thoughts on the story, characters, pacing, or anything that stood out
Bugs — broken links, display issues, save problems, audio glitches, or anything that doesn't work as expected
Other — suggestions, questions, or anything that doesn't fit the above
Where It Goes

Every submission is tracked on our development board. Feedback, bugs, and suggestions are reviewed, prioritised, and addressed as the game develops. Nothing gets lost.